Grades 3-5 Analog Game
1. The Nishnabotna River Game by the Science Cowboys from Sidney Elementary, Sidney
2. Land of Pollution by Team Land of Pollution from Okoboji Elementary, Milford
3. Water Pollution Pick-up Game by Kampen 2 from Taft Elementary, Humboldt
Stormlandia by the Green Team from Taylor Elementary, Cedar Rapid
Watercycleopoly, Edgewood Colesburg Elementary, Colesburg
Wateropoly, Edgewood Colesburg Elementary, Colesburg
Grades 6-8 Analog Game
1. Milk and Cookies by Team Ravioli from Decorah Homeschool Assistance Program, Decorah
2. The Wasteful Flush by DMS Water Vikings from Decorah Middle School, Decorah
3. The Game of Water Life by Justice Beaver, Interstate 35 Middle School, Truro
3. Wateropoly by The Aquas from C.F.S. Catholic School, Calmar
Water Walk by DMS 5 Drops, Decorah Middle School, Decorah
Grades 3-5 Digital Game
1. Andrew’s Game on the Water Cycle, Treynor
2. Atlantis Boy by The Quarantine Zone!, Okoboji Elementary School, Milford
Grades 6-8 Digital Game
1. Water Maze by Team Walrus from St. Theresa Catholic School, Des Moines
2. The Quest to Clean the Water by the Trash Boys, Camanche Middle School, Camanche
3. Escape Rock Creek by The Pollution from Camanche Middle School, Camanche
Analog game - Game must involve only non-digital components. Typical examples can include board games, card games, or role-playing games. Game must be in a playable form at the end of the event. This category is useful for either short or long events and also works for locations with limited technology.
Basic digital game - These tools result in generally simple platform-style games and require a narrative be included. Games must be designed using simple tools or remixed from an existing game in the community (e.g., Scratch, Gamestar Mechanic, Pixel Press’ Floors and Bloxels, Roblox, GameSalad). Minecraft can be used if there is a clear designed game experience within a Minecraft World and there is a clear goal for a player to achieve within the Minecraft world with clear constraints. Teachers can also use interactive fiction tools to create a text adventure using a Water theme. (Twine, InkleWriter, Episodes).
Game ideas are submitted via a 2-minute video to be considered for recognition. A panel of game and science experts will use a scoring rubric to determine top analog and digital games in two age categories (Grades 3-5 and 6-8).
Registered educators will be provided with the link to the Google form for submission of team names, game prototype description and the link to your 2-minute video.
The deadline for submitting your 2-minute video and game description will be April 8th, 2019.
2-minute videos submitted by 2015-16 Climate Game Jams
Iowa's Waters - http://iowaee.org/wild-resources/iowas-waters/
Aquatic Life (plants and animals) - http://iowaee.org/wild-resources/aquatic-life/
The world in a pond (aquatic systems) - http://iowaee.org/wild-resources/the-world-in-a-pond/
People, Land and Water (human/resource interactions) - http://iowaee.org/wild-resources/people-land-and-water/
Project WET: The Role of Water in Our Lives - http://www.discoverwater.org/
The Iowa Conservation Education Coalition partnered with the Iowa Department of Natural Resources - KinderNature
The water we drink, the places we swim, and the plants and animals within our environment. From IPTV
NASA Space Place explains how water is distributed on Earth.
Freshwater seems abundant, but when accounting for all the water on Earth, it's in limited supply. Just three percent of the water on our planet is freshwater. A majority of this water, about two percent of the world total, is contained in glaciers and ice sheets or stored below ground. The remaining one percent is found in lakes, rivers and wetland areas or transported through the atmosphere in the form of water vapor, clouds and precipitation.