Join the 2019 Water Game Jam!

Game building challenge for students in Grades 3-8

The 2019 Water Challenge Game Jam

No previous gaming experience needed!

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 Join us for a new game jam that challenges students, educators, scientists, and game designers to develop games that help people learn about water resources, conservation and quality in Iowa. The event is open to students in grades 3-8. The competition will be split among analog games (card games, board games, role playing games) and digital games, and judged according to age group (grades 3-5 and grades 6-8). Teams will be made up of a maximum of 5 students.  The games should help people better understand local water resources. 


The Water Game Jam is sponsored by the Iowa Conservation Education Coalition through an Iowa STEM Innovation Grant from the Iowa Governor’s STEM Advisory Council.


Game formats

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Analog game - Game must involve only non-digital components. Typical examples can include board games, card games, or role-playing games. Game must be in a playable form at the end of the event. This category is useful for either short or long events and also works for locations with limited technology.


Basic digital game - These tools result in generally simple platform-style games and require a narrative be included. Games must be designed using simple tools or remixed from an existing game in the community (e.g., Scratch, Gamestar Mechanic, Pixel Press’ Floors and Bloxels, Roblox, GameSalad). Minecraft can be used if there is a clear designed game experience within a Minecraft World and there is a clear goal for a player to achieve within the Minecraft world with clear constraints. Teachers can also use interactive fiction tools to create a text adventure using a Water theme. (Twine, InkleWriter, Episodes).


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How Do Game Jams Work?

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Game ideas are submitted via a 2-minute video to be considered for recognition. A panel of game and science experts will use a scoring rubric to determine top analog and digital games in two age categories (Grades 3-5 and 6-8).


Registered educators will be provided with the link to the Google form for submission of team names, game prototype description and the link to your 2-minute video. 


The deadline for submitting your 2-minute video and game description will be April 8th, 2019.


2-minute videos submitted by 2015-16 Climate Game Jams

Cottage Lane 5th Grade Digital Games

Rowan's Digital Games

Halsey JHS Board Game

Halsey JHS Digital Game

Milwaukee Ward 4 Analog

Harmony High School Analog

Harmony High School Board Game

University of Washington Board Game

University of Oklahoma Board Game

University of Washington Digital Game

Reef Revival Digital Game


Links and Downloads

 

Iowa's Waters - http://iowaee.org/wild-resources/iowas-waters/

Aquatic Life (plants and animals) - http://iowaee.org/wild-resources/aquatic-life/

The world in a pond (aquatic systems) - http://iowaee.org/wild-resources/the-world-in-a-pond/

People, Land and Water (human/resource interactions) - http://iowaee.org/wild-resources/people-land-and-water/

Project WET: The Role of Water in Our Lives - http://www.discoverwater.org/

The Iowa Conservation Education Coalition partnered with the Iowa Department of Natural Resources - KinderNature 

 and ICEC WILD Resources 


Explore More: Water Quality

 The water we drink, the places we swim, and the plants and animals within our environment. From IPTV

Digital Game formats

Learn about digital game formats including Twine prototypes and Scratch in the Hack-a-Game category. Speakers: Kevin Miklasz, Alex Fleming, Matthew Farber  View the archive  

How Much Water is on Earth?

NASA Space Place explains how water is distributed on Earth. 

Freshwater

 Freshwater seems abundant, but when accounting for all the water on Earth, it's in limited supply. Just three percent of the water on our planet is freshwater. A majority of this water, about two percent of the world total, is contained in glaciers and ice sheets or stored below ground. The remaining one percent is found in lakes, rivers and wetland areas or transported through the atmosphere in the form of water vapor, clouds and precipitation.