The goal is to come together and rapidly prototype game designs (online, pervasive, tabletop, or other formats). Participants share a common theme (in this case aquatic ecosystems) create a working prototype in a short amount of time. The brief time span is meant to help encourage creative thinking to develop small innovative games.
Games are increasingly used in educational settings to help inspire curiosity, creativity, collaboration, optimism, and problem-solving skills among a wide variety of audiences. Serious games address real-world challenges, compress time and space, encourage systems thinking, and promote active engagement, making them particularly well suited to conservation education.
Your materials needs will vary depending on the type of game that your students will create. The following is a suggested list of materials that you might find helpful at your jam site:
Classrooms might select a People’s Choice game at the end of that site’s jam. Providing a small prize to the winners reccognizes their design.
In addition, if teams are able to provide an opportunity for a school or public event in which the games are playtested, those teams will earn up tp10 points on the judging rubric.
Teams of students can submit a 4-minute video (link to YouTube) and game description in a Google form for consideration and selection for additional recognition by teams of judges.
The game Jam organizers are working to find places around Iowa for special showcase events where the students can display their completed games for the public and they can be playtested there.
Teams will submit links to the 4-minute videos along with descriptions of the game and its goals. Judges will review videos and game descriptions provided by student teams.
Winning schools will set up their games for the public to play test.